
That game, and its sequels: 2006's Oblivion, which became a massive, studio-defining success for Bethesda during the early Xbox 360 era, and 2011's Skyrim, the soon-to-be-reissued (and remastered) last entry in the series to date (discounting The Elder Scrolls Online, of which the less said the better).
Much of this dissonance can be explained by taking the temperature of the community's impression of Morrowind, the third Elder Scrolls game that set the template for both of its blockbuster RPG strands back in 2002. The charts don't lie, and neither does Activision's bank balance. Bethesda's self-developed RPG series, Fallout and The Elder Scrolls, occupy the same bizarre no man's land as the Call of Duty franchise: Apparently nobody likes it, and yet everyone does. Its games are subject to a number of recurring complaints-poor combat, dated tech, and bad writing among other grievances.
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